Archive for category News
Server move!
Posted by Rika Watanabe in News on 5 June 2009
Whew, finally. :) Arranging for this host took longer than I expected, but unlike any of the VPS hosting solutions I have looked at, for me it’s a well known reliable quantity. If it actually goes down, it will either be my fault or a significant force majeure disaster, like a power exchange explosion.
The actual move will happen today within 5-6 hours, and should not result in more than one hour downtime.
Update: Moved. Successfully, I think…
Today’s server outage
Posted by Rika Watanabe in News on 4 June 2009
Well, what can I say…
I’m sorry you have to suffer through this, but the long expected server move to a host that would be more reliable cannot happen earlier than this Friday. If you have stopped your dropboxes because of the error messages, you will need to replace them — picking up and rezzing them again should suffice.
The hosting company offered to reimage the VPS, however that would mean a rather long interruption of service as I reinstall everything and requires me to stop the server and take a database dump immediately prior to minimise disruptions to normal operation — i.e. it isn’t something I can just say to go ahead with, and there’s no guarantee it helps. I’d much rather move to somewhere I expect I can depend on.
DSN – An illustrated guide
Posted by Peter Stindberg in News on 31 May 2009
The concept of DSN seems hard to grasp for some people. The recent comparison to the Subscribe-o-Matic system, as wrong as a comparison could actually be, showed the need for a simple explanation. So Rika and myself had some fun with the wonderful sculpted noob avatars, and here we go:
This is where it starts

In our little example we have two content creators – Rika on the left and yours truly on the right – who have freshly joined the network. Each of us has their dropbox ready and the sample in. And the huge number of subscribers – in this sample the white newbie avatars – wait eagerly for our respective samples.
First samples sent out

The next DSN cycle at 5am UTC the next time randomly selects a number of subscribers to receive our samples. Then Rika’s dropbox sends the sample to the red recipients, and my dropbox sends the sample to the blue recipients. Please note: since every recipient only gets a maximum of one sample per channel a day, none of the subscribers get both Rika and my sample (from the same channel). One fraction gets Rika’s, the other fraction gets my sample.
Now some avatars have a sample already

Next day, next cycle. The grey avatars have received a sample the previous day already, so new recipients will be chosen.
Important to note:
- An avatar who has received the sample of a specific designer already will never receive a sample from that designer again!
- For the sake of the tutorial completely new avatars have been chosen. In reality avatars who have received Rika’s sample the day before could very well receive my sample today.
Even more samples sent

This cycle repeast daily. New recipients get chosen among the ones who have not yet received a gift. That way, a content creator gets daily and continuous exposure to potential new clients, and subscribers will meet a whole variety of content creators.
Questions and answers
Question: Will this ever run out?
Answer: In the hypothetical case that no new subscribers and no new content creators sign up, then eventually all subscribers will have received all samples from all content creators. As soon as one single new subscriber joins the network, they will start to receive daily samples. As soon as one new content creator joins the network, existing subscribers will receive items again.
Question: I saw that gorgeous skin on that freebie blog, but I did not receive it. What went wrong?
Answer: If you did not receive it today, you might receive it tomorrow, or next Tuesday, or Friday in three months. There is no way to tell when you will receive the item.
Question: The freebie blog said I should use the redelivery terminal if I did not get it?
Answer: We are sorry to say, but this advice stems from a fundamental misunderstanding of how the system works. Requesting a redelivery will only attribute to the samples you got that very day. If the skin designer was not among them, you will not be able te get a redelivery of the sample.
Question: So nothing I can do about this skin?
Answer: Why don’t you visit the shop where the sample came from? We encourage content creators to submit regular items to the DSN – chances are good the skin is for sale in the shop.
Question: But this does sound a lot like the subscribe-o-matic system?
Answer: Not at all. The only similarity is that objects are sent in an automated way. A subscribe-o-matic is owned by a specific desgner, and once this designer decides to send something out, it is sent to all subscribers at once. In most cases subscribers can also access a past history of deliveries from any of the subscribe-o-matic kiosks. And finally designers can specifically remove recipients from the system With the DSN, a participating designer has no influence on who gets a sample and the date someone gets a sample. While a designer can see each day who got a delivery, there is no way a designer can determine or even influence who will get one next – or when. Also a designer can not remove any recipients by themselves.
Adult channel for the Designer Showcase Network
Posted by Peter Stindberg in News on 30 May 2009
The impending changes for adult content in Second Life have been part of Rika’s and my considerations for DSN from the beginning on. The Linden Scripting Language (LSL) offers almost no way to reliably verify if the recipient of a DSN item has the right classification. For the time being we saw no other way than to explicitly deny adult samples in the DSN. But not only did creators of adult content kept asking us for ways to participate in DSN, also both Rika and I are agreeing that adult activity is a natural part of SL and should be left to each resident’s own decision.
So we kept looking for a way to offer an adul channel to DSN. I am a bit proud that the final impulse on how to do it came from me, since Rika is a damn sharp knife in the drawer, so finally we found a foolproof method to make sure that a subscriber of the adult channel has in fact all the necessary verifications to make them eligible to receive adult samples. And what better place to test the first prototype of the new adult kiosk than the Adult Verification Test Sims of “Oatmeal”, whose visual were subject to a lot of controversies lately.
How does the new Adult Channel work:
- You need to have full verification status to subscribe to the channel. What exactly are the necessary credentials is still a bit unclear (there are all sorts of info around, some claiming hving “Payment Info Used” is enough), however if you can teleport to Oatmeal 15, SL thinks you are adult enough :-)
- Only kiosks placed on Adult land can sign you up for the Adult channels. Those kiosks will be visually different from the regular DSN kiosks.
- Content creators can continue to use their regular dropboxes – once we throw the switch a new channel will be available to them.
- Old kiosks will continue to work
- A new set of kiosks will be needed to offer signup to the Adult channel. Those kiosks will also function as regular kiosks when rezzed on non-Adult-land
We expect to have the system roll out on Monday, when the Adult changes in SL become official.
What to submit to the network?
Posted by Peter Stindberg in News on 24 May 2009
During the past weeks of DSN running I talked to a lot of content creators who have signed up but not put their boxes out, and one sentence I heard a lot was “I am not ready yet with my special item”. While we appreciate designers making special items, it is not mandatory to do so. In fact there is a lot to be said in favour of taking a regular item and distribute it via the network. The sample you send should give a good idea of the quality and kind of your products and it should be aimed to give its recipients a compelling reason to visit your shop. Let’s look at the various items:
- Special item: Creating a special, otherwise not obtainable item is very common for Lucky Chairs. From a psychology level the recipient of an exclusive item feels lucky and privileged. While this works well for Lucky Chairs and other devices, the time-lapsed way the DSN works weakens the point a little. While one subscriber may get your special item tomorrow, another subscriber might receive it in three months.
- Demo item: Especially shops like skin creators with high priced merchandise will consider a demo sample for the DSN. A demo item shows the quality of your creations in a perfect way and might give a compelling reason to visit your shop. The only downside is that it might disappoint the expectation to receive a full item. But since DSN was specifically created to counteract any sense of entitlement, a demo-item might be a good choice for you.
- Regular merchandise: my personal preference and advice to content creators is to submit an item from their regular range of products to the network. By definition, this shows the quality and kind of your products. The main benefit however is the potential for additional pull this might create. Take the scenario where a subscriber shows your item to a friend. Since it is regular merchandise, the friend can simply go to your store and buy it! On a side note, selecting a regular item saves you a lot of time compared to making a special one.
Another question was if you should put a copyable or transferable item into the network. My personal recommendation is to use a transferable item since this will give larger exposure. If a recipient for what reason ever does not like/need your item, they can still give it to a second person.
DSN welcomes the 100th content creator
Posted by Peter Stindberg in Featured designer, Female Fashion, News on 19 May 2009
Sanura Snowpaw is the 100th content creator to sign up for the Designer Showcase Network. I had the pleasure to interview her earlier today:
Peter Stindberg: Sanura, welcome as 100th designer for DSN. Can you please describe the nature of your business?
Sanura Snowpaw: While Dreams is very centered in neko culture I think that there is something for everyone my designs are all about the light fun side of life. But at the same time Dreams does from time to time cross over to the darker side of life. Just like in dreams there is no limit to what I create or what I may do next.
Peter Stindberg: What made you start designing?
Sanura Snowpaw: I have always liked to be creative and learning so when I came to SL I saw a whole new way to stretch my wings where there is no limit to what I can do here as there are limitations in real life.
Peter Stindberg: Can you remember your first impression when you heard about the concept?
Sanura Snowpaw: I thought it was different and unique also I ran to Xstreet to look into it further and thought ok now this is something I want to ba apart of. I like the way it is set up that its not an over load its very well thought out and constructed.
Peter Stindberg: What impact do you hope DSN has on your business?
Sanura Snowpaw: I hope to find more customers that may not have found me without it as I am just starting out I have great hopes that it will help Dreams become my dream come true as a viable business within SL.
Peter Stindberg: Thanks a lot for this interview.
Server outage (again)
Posted by Rika Watanabe in News on 18 May 2009
…that’s it, we’re moving this week. This will result in a few hours downtime at most, which will be announced beforehand.
If your dropboxes got stuck during this outage, I urge you to update to version 1.2 to prevent this in the future.
And once more on failed deliveries
Posted by Rika Watanabe in News on 18 May 2009
It is technologically impossible to confirm in LSL if an item delivery completed successfully or failed. Blame LL. In fact, I’m told this is a problem in more established mass-delivery systems like Subscribe-O-Matic as well. Unfortunately, with DSN it is not guaranteed that an item delivered in the past is supposed to still be available, and well, INSOLENCE, for example, put a no copy/transfer item in their sample, which is, in fact, a good idea in the marketing sense, and a good idea for clothing in general, if you ask me, but would be pointless if you could have unlimited redeliveries…
Regardless, here’s an experimental solution to this problem. In the Clever Things shop in Takalo, next to the subscription kiosk, you will find a redelivery terminal, which will allow you to request all DSN samples that you have received in the past 24 hours to be resent. There are the following gotchas though:
- You are only allowed one redelivery request per 24 hours, and only the items sent in the past 24 hours will be redelivered.
- Items will not arrive immediately, but during the course of the next three hours. It is best if you are online at that time. In the future, I will make them arrive over the next ten minutes, but that will require an update to the dropboxes, the required capability will be in the next release.
- If the dropbox no longer exists since that delivery was filled, nothing can arrive in the first place.
- If the item has been changed after it has been sent, you will get the new item, rather than the one that you were sent before.
Let’s see how this works out. If it proves effective enough, a redelivery terminal will be bundled with the kiosk kit, so that there can be more of them. If it’s not effective enough, I’ll try to think of something else… :)
Delivery failures and you
Posted by Rika Watanabe in News on 17 May 2009
Cannot rely on anything… Second Life in particular. At least four people complained that their deliveries failed for no good reason, that is, instant messages notifying them of deliveries came in, but items themselves did not. While it’s only four people out of a thousand, that’s not really very nice.
Well, there’s very little I can do about that, but here’s an idea:
The next version of the kiosks will include a ‘Resend’ button which will mark all transactions in your name (as a subscriber) that were created in the past 24 hours as incomplete, which will make the dropboxes resend them the next time they check in. There is no guarantee whatsoever that you will get the same item (as the designer might have changed it since) or get anything at all (if the designer took their box offline and won’t bring it back in 30 hours) and there’s no way I’m setting it to more than 24 hours (opens up way too many exploitation possibilities).
But at least that’s something.
DSN Starter Kit v1.2
Posted by Rika Watanabe in News on 17 May 2009
Time to update the dropboxes. :) While this update is not a critical one, and old dropboxes will still be working, it would be nice if you update as soon as possible.
New in this version:
- Minor interface improvements you asked for.
- Better resistance to server outages and communication errors — I hope that puts an end to stuck dropboxes.
- Dropboxes that are removed through the web interface will now know they should go offline, though, not instantly, only when time comes for them to check in. (Old dropboxes will throw a script error attempting to send items to a nonexistent key instead.)
- Dropboxes now remember their channel after resets, i.e. when picked up and rezzed again.
- A framework to allow for upgrading dropboxes in place without reloading them in the future.
- Link message API when sending items, so you can write a script that would IM you when an object is sent or otherwise use that information.
See the documentation for full details. To update, just replace the old dropbox(es) with new ones and reload the contents. It’s best if you take the old ones offline first.
The update will be sent to you automatically within the next 24 hours if you have any dropboxes rezzed.

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